Your first chemical build more straightforward, since you could now make I already talked about the previousĬhange to requiring solid fuel in blue science and even praised it for making
#Factorio plastic blueprint update#
Update changed some things to improve this. You’re just going to put all heavy oil into making lube and then crackĮverything down into petroleum, once you get advanced processing. The other two liquids often seemed much less useful to new players. “can’t mix two fluids” warning if there were still refineries with This will also avoid the problem ofĬhanging the recipe the refineries are set to, which previously caused the new Longer have to remember which one is for water if you want to make switching The inputs are now dedicated to only one type of input, so you no Unlike previously, the basic processing no longer takes crude oil inīoth inputs. Having to balance those, the basic processing now produces exclusively Asĭiscussed in the recent Friday Facts, these changes are meant to make it easierįor new players to get into chemical processing. The experimental and include changes to oil refining and chemical science. The changes described here are already live in the most recent update to Afterwards I’ll get to work on the remaining Well as a quick update to the blue science guide from last time. So here’s an explanation of the changes as But as of now, the only change is to chemical Packs, while the discussions about changing some of the recipies in recentįriday Facts were still ongoing. I’ve been refraining from writing another guide post about science